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1. Dumbest looking and badly designed ships in all of Eve - in Ships and Modules [original thread]
Aeon, enough said.
- by Equinox II - at 2009.12.07 22:24:00
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2. Buffing Carriers - in Ships and Modules [original thread]
What I would like to see is a reason for carriers to be on the front line and the means to survive it. The obvious problem with remote repping is the locking time, so why not make a capital size area of effect repper? like a repair smartbomb.. I ...
- by Equinox II - at 2006.06.12 05:46:00
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3. (RMR)Rocket crow versus cruisers & higher - in Ships and Modules [original thread]
Most cruisers carry a web these days, and a webbed crow is a dead crow. You can try to stay at about 12 km, but if the cruiser has a mwd, he will probably catch you.
- by Equinox II - at 2006.04.10 03:56:00
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4. Maller or Omen - in Ships and Modules [original thread]
Maller, hands down. It can have a sick tank, and do about as much damage as the omen.. :) So go for the maller, if you have the isk :) CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari.
- by Equinox II - at 2006.03.04 09:47:00
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5. Blood Patch: NO CYNO + CLOAK FIX????? - in Ships and Modules [original thread]
Seriously, this has been bug-reported even before the ships was released.... Fix it already! CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari.
- by Equinox II - at 2006.03.01 18:50:00
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6. [RMR] Armageddon PvP Setup - in Ships and Modules [original thread]
Originally by: Wizie Equi not sure that would fit... but similar to what I would used on test server You could be right, might need a co-proc even with cpu-implant, sadly my GFX-card blew yesterday so I can't log in and check :/ I know t...
- by Equinox II - at 2006.03.01 05:30:00
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7. [RMR] Armageddon PvP Setup - in Ships and Modules [original thread]
Originally by: Valea Silpha Hmmmm ... Maybe a new-age gankageddon ? 7x Megapulse AB, Web, Scram 2x Heat Sinks, Accom repper, Explosive Hardener, Adaptive Nano, 3x Relay or another sink. Thats my thoughts ... untested set-up but it looks...
- by Equinox II - at 2006.03.01 05:06:00
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8. Tier 3 Battleships - in Ships and Modules [original thread]
Minmater tier 3 bonus is -10% to miner cycle length ;) CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari.
- by Equinox II - at 2006.02.23 20:05:00
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9. [RmR]Fleet and Close range APOC - in Ships and Modules [original thread]
Originally by: Brigar Starcleaver 8 tachyons ftl tbh, cap usage and fitting reqs too much I like 8 tach IIs for fleet, higher alpha (which is all concentrated fleet fire is about anyway). Fleet battles where you run out of cap from firin...
- by Equinox II - at 2006.02.23 19:39:00
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10. [RMR] Raven Set-up - in Ships and Modules [original thread]
Originally by: Szun Cap power relay: 20% to cap. recharge, -10% to shield recharge As a armor tanker i dont think much about the -10%, but i wondered to see that that malu reduces the boost of shield boosters. I was under the impression it...
- by Equinox II - at 2006.02.23 14:45:00
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11. [RMR] Raven Set-up - in Ships and Modules [original thread]
Originally by: Pride NL Tell me some more about that. As i see it; 5 CPR = 10% shieldboost penalty per CPR. Lets say (to keep stupid calculations outside) This result into a 50% shieldboost penalty. 2 Shield Boost amps give you 30% each. 6...
- by Equinox II - at 2006.02.23 02:03:00
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12. Improvements - in Ships and Modules [original thread]
Originally by: FraXy Edited by: FraXy on 02/02/2006 19:13:30 I`d just like to make people compare Eagle vs Sacrilege. ... <snip>blablablabla</snip> Opinions and feedback on my ideas, changes and the use of Sacrilege in PvP ...
- by Equinox II - at 2006.02.04 04:17:00
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13. Better than a Battleship? - in Ships and Modules [original thread]
Edited by: Equinox II on 03/02/2006 11:50:19 Better for what? Mining? PvE? PvP? Hanging outside the stations in Jita? etc? Like, a Dread is awesome for pounding on POSes.. Command ships are uber in fleets because of their leadership bonuses.....
- by Equinox II - at 2006.02.03 11:48:00
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14. Stabs aren't overpowered! - in Ships and Modules [original thread]
Originally by: Joshua Foiritain Stabs should be highslots! Signed, they should at least limit your offensive capabilities a lot! Battleships with 7-8 stabs and a full rack of guns, still able to dish out a lot of dmg is just wrong. CC...
- by Equinox II - at 2006.01.27 09:10:00
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15. Most armor on a cruiser? - in Ships and Modules [original thread]
CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari.
- by Equinox II - at 2006.01.23 03:41:00
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16. Carriers - Bugged to hell. - in Ships and Modules [original thread]
Originally by: Azuriel Talloth Gogo CCP QA Division! CCP don't have any QA teams, it's just a myth. This has been proven over and over again... CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari.
- by Equinox II - at 2006.01.22 16:22:00
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17. The sensor dampner nerf takes another unexpected twist - in Ships and Modules [original thread]
CCP, fix this, tracking disruptors, sensor damps and cyno-field on recon now! How many bug reports and patches do you really need? CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari.
- by Equinox II - at 2006.01.22 16:14:00
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18. Thoughts on a Pilgrim PVP setup please - in Ships and Modules [original thread]
Could drop the afterburner for a caldari racial, since you usually move around cloaked anyway without the use of afterburner. Tracking disruptor will help you against most ships except the missile users, and that is where the caldari racial come i...
- by Equinox II - at 2006.01.22 01:13:00
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19. Force recon bug? - in Ships and Modules [original thread]
This wasn't fixed in the 10th january patch, please have a look at it devs.. CCP Hammer > Next patch we will make sure to boost Amarr and Nerf Caldari.
- by Equinox II - at 2006.01.11 03:59:00
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20. Covert ops? anyone use them at all? - in Ships and Modules [original thread]
Originally by: Chain Gang When they fix the Cynofields and the covert cloaking device ..... there be even more important ... CCP fix the damn things Yes, please fix the bug where force recon ships can't cloak while having a cyno field...
- by Equinox II - at 2006.01.05 21:00:00
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